Slime fletching of any flavor has bonus to stack size with a cost for accuracy. ![]() Feather fletching is most accurate, with no bonus to stack size. I did a post about this earlier, and the basic findings seem to be holding relatively true.įletching is going to be a trade off between accuracy and stack size. It's not auto-fire, but it's much more balanced. Basically, when you fire an already loaded bolt, continue to hold down right-click and it'll reload for you. Besides, it's only material cost of 3, so it shouldn't be too expensive.Ĭrossbows no longer go fully automatic, however they CAN be set up 'bolt action'. Here, I'd go ahead and definitely use Cobalt, because of the reduced draw speed on top of a relatively decent handle multiplier. Alternately, for a more durable bow, use either Wood/Treated Wood for the Ecological trait, or use Obsidian for the Duritae property.įor the crossbow, the tough tool rod, I believe, actually does use the handle multiplier. Sure, you can go Paper and put redstone on it if you like, but really, the output is roughly the same (10% reduction in draw speed either way). Personally, for maximized speed, I go Cobalt. The plate is going to affect not a whole lot, so make it out of whatever. Steel will do more damage, but has significantly slower draw speed. The exact numbers I am still trying to hack out somewhat more reliably, but for either a longbow or a crossbow, electrum bow limb(s) seems optimal at this time. To the best of my experimentation, Electrum does the most bonus damage for being relatively rapid fire when used as a bow limb. As of this post, the bowstring does not affect stats, regardless of what it is made of. A Crossbow requires one bow limb, a plate, a tough tool rod, and a bowstring. ![]() A Longbow requires two bow limbs, a plate, and a bowstring. In general, you can make Bow Limbs which are used in both bows and crossbows. Right click the Casting Table again to take out the metal tool part.I'm still doing testing and experimentation on the longbow and crossbow, and trying to get some more solid numbers because my original findings were not accurate by a long shot due to how the Test Dummy mod apparently doesn't work all that well with the longbows and crossbows anymore. To make a metal tool part, place a Cast into the Casting Table and activate the Faucet, and the molten metal will pour into the Cast and harden. You can do the same thing with 2 Clay balls to make a Clay Cast, which breaks after one use but is much cheaper. This will create a reusable Cast for metal parts, destroying the tool part you used in the process. Melt 2 ingots of Gold or 1 ingot of Aluminium Brass and then right click the Faucet to pour the molten metal onto the tool part. To make a Cast, make a tool part out of a cheap material you don't mind losing and place it in the Casting Table. You can click a molten metal to send it to the bottom so you can cast it. Newly molten metals will go to the top of the stack, and things at the bottom are cast first. One part Gold and one part Silver will alloy into two parts Electrum. If two molten metals that are in a Smeltery can alloy together, they will, so be careful what metals you put into a Smeltery at the same time. ![]() Some modpacks may have this disabled.Ĭertain combinations of molten metals will create alloys. By default, melting ores will give you two ingots' worth of molten metal, effectively doubling your ores.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |